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Diablo 2 mercenary, grief, poison resistance
Diablo 2 mercenary, grief, poison resistance








diablo 2 mercenary, grief, poison resistance

I would equip this hireling with one of two Barbarian Warcries either Shout to massively increase the parties defense equivalent to a defiance act 2 mercenary, or Battle Command to give +1 skills. Mainly used as a tank for their high health total they offer a small amount of crowd control with knockback and stun. I’d remove both of these abilities to give him Fireball for some splash damage and Enchant to be able to support the party with extra attack rating and a small boost to damage. I suggest exchanging this with Chain Lightning giving the mercenary two moderately damaging abilities with the addition of Lightning Mastery.Īnother ability that could be added would be a weakened version of static field (10% current health?) to allow the act III mercenary to apply a Crushing Blow style effect.īy far the least useful Element with two spells that tickle monsters. The hireling uses Charged Bolt far too often that essentially does nothing in higher difficulties.

diablo 2 mercenary, grief, poison resistance

I would remove Ice Blast from his range of skills and replace it with Blizzard for additional damage and an AoE chilling effect to rival the Holy Freeze aura. His skills are Glacial Spike for an AOE Freeze and Ice Blast for single target freeze, he also has additional survivability with Frozen armor.

diablo 2 mercenary, grief, poison resistance

The most used of the 3 elements mainly for his crowd control abilities. I would start by giving each Iron Wolf Element their corresponding Sorceress Mastery when they reach level 30 and an additional point every 5 levels, this allows the Act III merc to take further advantage of +skills and benefits their damage output.Ĭurrent Skills – Glacial Spike, Ice Blast, Frozen Armor Even geared with the large amount of +skills their damage is low and they have a limited selection of auras available. Possibly the least used hireling outside of Normal, the damage of all 3 (Cold, Fire, Lightning) are pitiful. Personally, I don’t mind that there is one merc better than the rest, but the sheer gulf offered by the Act II desert Mercenary needs to be addressed (as 75%+ of blizzard survey responders agree) and here’s how I’d do it: Act III – Iron Wolves Mercenaries are a very large part of Diablo 2s overall experience and yet beyond a couple of niche builds and situations only 1 out of the 4 Mercenaries are actually useful in this game. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread










Diablo 2 mercenary, grief, poison resistance